第二回:摩羅街變網絡遊戲 邊玩邊做規劃師|Episode 2 : Cat-streetopia: People-led regeneration

吉城記

2019年成立的空間活用及改造案例平台「GUTS 吉人吉事」,經過一年的蛻變後再下一城,延伸出「GUTS:CITY 吉城記」以搜羅香港各處具潛質的地方,探索改造空間的可能性並予以實踐。

這個新計劃銳意建立一個更美好的香港,擺脫舊時只講求實用建築的時代,充分利用被忽略的公共和私營空間。這些城市吉事構思主要屬推測性質,但其設計旨在與現有的城市面貌接軌,希望增加在建設上的可行性,終有一日可以出現於我們生活的城市。

這些城市吉事方案總結我們在吉人吉事探討過的各個主題,它們並非唯一的對策,而是希望激發大家的想像力,發掘更多具創意的構思。

如果一條街道的佈局、面貌,並不是由官員坐在冷氣房內規劃而成,而是透過一個遊戲、由社區裏的人邊玩邊塑造,那麼往往是沉悶乏味的社區改善過程,可以吸引更多公眾參與嗎?上環的摩羅街,又稱為「貓街(Cat Street)」,曾經每日遊人如鯽,但自疫情爆發以來,依賴外國人的攤檔及店舖生意大不如前,而因為長期與本地人的生活脫節,也沒有讓香港人在無處可去的疫情期間,想起要去一去這條富有本地色彩的摩羅街。

為此,我們在這次的「吉城記」,大膽提出一個別出生面的方案,透過遊戲,我們嘗試重新梳理及綜合了摩羅街的特徵,打開重新定義「公共空間擁有權」的空間,邀請更多人與我們一同邊玩邊重塑摩羅街——Cat-streetopia是一個混合真實與虛擬的遊戲,公眾在遊戲中可以創造獨特的街道傢俬,然後把它們彈性組合放置在街道上。設計完成後,遊戲會按預先設定的準則為作品評分,每輪獲得最高分的作品,將會在真實的摩羅街呈現。

遊戲準則

製作團隊透過實地訪問及調查,了解摩羅街不同持分者之間的關係,然後把這些關係轉換成遊戲評分準則。玩家設計的傢俬、街景,愈能顧及持分者的需要、整體街道的特性,得分就愈高。

傢俬組件

玩家在設計時,自由度非常高,可以隨意移動和組合街道傢俬:這些傢俬最大的特徵,是非常彈性,它們可以個別移動,同時也可以與街道上的物件組合或移動。

真實感

玩家可親身到摩羅街,以混合實境(MR)實地創作街道。

定期更新

遊戲將定期推出新的組件傢俬、以不同節日為主題,令遊戲更耐玩之餘,同時讓街道設計增加更多可能性。經過一系列的設計及改進過程,公眾一同設計的概念最終可在摩羅街實現。

Cat-streetopia以遊戲作為切入點,把城巿設計的門檻降低,讓更多人不論年齡、職業也可以參與。摩羅街只是一個試點,若「遊戲化(gamification)」真的可以成為重塑城巿的工具,Cat-streetopia的概念大可以複製到香港不同地區,為由下而上的社區規劃踏出好玩的一步。

我們誠意邀請更多合作伙伴,讓Cat-streetopia成真!有興趣的話,不要猶豫,聯絡我們吧:guts@onebitedesign.com

 

地點 : 摩羅上街,香港

 

GUTS:CITY

GUTS, emblematic of Generative Utilisation and Transformation of Spaces, was born in 2019 as a platform to seek progress from mere identification of compilation of different instances of GUTS. A year later, we have proudly launched GUTS:CITY to scout potential sites across Hong Kong to explore and implement transformative interventions.

As an affiliation of GUTS, the new initiative envisions a better Hong Kong that evolves from sheer utilitarian structures and underuse of public and private spaces. While our proposals will primarily be set out to be speculative, they are also designed to be compatible with existing contexts with an elevated level of buildability in hopes that this better vision we dream of will meet the one we currently live in.

These GUTS:CITY proposals serve as concluding chapters of the different themes that we have explored at GUTS. These ideas and proposals are by no means the only solutions – they are incubators of even more creative ideas from our fellow GUTS:MAN.

If streetscape were to be shaped through gaming not planning, could we encourage a broader community to improve their neighbourhood together?

Once a thriving antique community, the neighbourhood of Upper Lascar Row, a.k.a. Cat Street, has been struggling to maintain its position – especially during the pandemic - in light of its over-reliance on tourism and detachment from daily life of the locals. And here’s where “Cat-streetopia” cuts in!

An online-to-offline(O2O) placemaking framework, “Cat-streetopia” aims to redefine public space ownership, reinvent the streetscape and re-shape the neighbourhood’s identity by using mixed-reality gaming. Avid players from across the city can have fun as they create unique and flexible street furniture and arrangements to transform Upper Lascar Row’s streetscape. While users indulge themselves in the game, the platform will score all these experimentative entries based on community-specific principles, and the winning one in each cycle will probably come to reality.

By using gaming tactically to blend community principles into design modules, “Cat-streetopia” initiates a digital movement for people-led neighbourhood regeneration. It encourages community engagement from planning to execution of neighbourhood enhancement, ultimately achieving the goals of tactical urbanism.

Principles

We conducted interviews and surveys to map the dynamics among stakeholders of Upper Lascar Row and translated our findings into principles that indirectly retell local stories. Then, these principles will be used for evaluating the viability of players’ proposals in meeting these complex needs.

Design Modules

Flexible and highly configurable, these modules in the game can be added on their own, combined with existing structures, or arranged between modules. This allows players with utmost flexibility to create their vision, while new relevance can be built through gaming.

Mixed Reality

Players can go to Upper Lascar Row to virtually “implement” their proposal on site, so that virtual characters of respective local counterparts can interact with the augmented neighbourhood.

Longevity

The longevity of gameplay is ensured through new patches. They could comprise new modules or event-based themes that prompt different spatial preferences. Continual participation of gamers can help achieve the long-term objective of eventually revitalising the physical streetscape".

“Cat-streetopia” takes advantage of Upper Lascar Row's pedestrian-first nature and turns it into a testing ground for open-source placemaking. It is in its heart a tactical urbanism strategy made digital and thus publicly accessible. If successful, different neighbourhoods or maps in the game can be executed to reshape our urban fabric democratically.

We are calling for collaborators to realise Cat-streetopia together. If you are in, contact us at guts@onebitedesign.com.

 

Location: Upper Lascar Row, Hong Kong


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